Characters

Warlock: Dungeons & Dragons Skev — Imp Companion

A native of Darkon who talks, teases, and has utility beyond a mascot

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Skev

Skev is the named imp walking with Kaatri in the Gamescom footage and press roundtables. Jeffrey Hattem told Wccftech that Skev is a native of Darkon, not a pocket familiar imported from a player’s handbook. He is there to help Kaatri explore a realm she does not know, to give insight into what is there, and — Hattem was explicit — he is not only commentary. He has utility and can help along the way.

That is the entire public character sheet. No level. No hit points. No Pact of the Chain tooltip. Treat Skev as a companion noun with two confirmed jobs: talk, and help.

What the reveal actually shows

In the eight-minute film, an imp pries at the pact: what does the patron want now? Kaatri shuts it down. Captions around Crickshank have Skev implying the town harbors a secret. In the catacombs, he teases a Death’s Kiss and the smart play is not dying to it. Hattem later said you could have stayed to fight that creature. Skev’s job in that beat is information and attitude, not a damage meter.

Do not collapse Skev into a tabletop Find Familiar. Invoke did not publish a ritual hour, a 10 gp component, or a special-form list. He is written as a Darkon local who already knows the mists. That is closer to a guide with opinions than a summoned pet you rest and recast.

Utility without a fake kit

“Utility” is Hattem’s word. Press did not list buttons. Do not invent a scout mode, a loot-vacuum, or a second health bar. When a later trailer shows Skev opening a grate, marking Raw Magic, or taking a hit, that verb belongs here. Until then, file him next to Mysteries: he is another way the game can talk without painting a waypoint.

He also sits in the pact triangle. Tasha wants. The imp pries. Kaatri refuses to explain. Variety’s interviews with Tricia Helfer and Maggie Robertson stressed a single-character story, not a camp of origins. Skev is still not a second save file. You play Kaatri. Skev is along for the road.

How to use this page before launch

If you came from Baldur’s Gate 3, you are looking for a companion wheel. There is not one in public materials. If you came from Dark Alliance, you are looking for a co-op drop-in. Facts stay single-player. If you came from Pact of the Chain threads, you are looking for an imp stat block. Wait for Invoke to publish one.

Read how to play for the film, exploration for the verbs, and voice cast if you want the humans. Skev’s performer is not a public marquee name the way Helfer and Robertson are. Do not invent a credit.

How not to write him as a mascot

A mascot sells plush. Skev sells information and risk. The Death’s Kiss tease is the test: if you treat every line as comic relief, you walk into a creature Hattem said you could have fought. If you treat every line as gospel, you never open the Crickshank door Xbox Wire described as easy to miss. Listen, then look. Mysteries are still on you. When a later scene shows Skev taking a hit, scouting a ledge, or refusing an order, add the verb with a source. Do not borrow Pact of the Chain attack-sharing from the Player’s Handbook to fill the silence. How to play is still the film. This page is the footnote with a name.

Related: characters hub, combat, Gamescom press, pact planner.

Frequently Asked Questions

Frequently Asked Questions

Quick answers drawn from official Warlock: Dungeons & Dragons reveals and studio interviews.

Is Skev a Pact of the Chain familiar?

Invoke has not used that tabletop term. Press describes a Darkon-native imp with commentary and utility.

Can I play as Skev?

No. You play Kaatri. Official materials describe a single-player campaign with a fixed lead.

Does Skev fight the Death's Kiss?

In the shown path he teases a retreat. Hattem said players could stay and fight. No health bars exist yet.

Who voices Skev?

Not listed next to Tricia Helfer and Maggie Robertson in the public marquee. This page will add a credit when Wizards names one.